So I had this idea of running the Tomb of Annihilation D&D 5e campaign using Dungeon World. Minor spoilers about the campaign ahead.
The campaign is about a Death Curse that prevents anyone from being resurrected and those that have been resurrected in the past to slowly decay and eventually die. The only thing we know is that the source is something called Soulmonger and that this Soulmonger thing is located somewhere in the uncharted jungle.
The campaign is split into few parts:
- It begins in a city-port at the edges of a jungle. Some time might or might not be spent there.
- A hex crawl in the jungle searching for clues about the location of the Soulmonger and then finding the way to that location.
- A city crawl of an ancient ruined city.
- Finally, a good ol’ dungeon crawl.
Now I’ve only run a couple of one-shots of DW but I’m pretty confident about points 1, 3, and 4, My doubts are about point 2, the hex crawl, and I would appreciate any input. Would you run it as a series of Undertake A Perilous Journey moves? Would you skip the crawl and just move from landmark to landmark? Both of these? Something else? Am I overthinking it?
EDIT: I messed up the numbers! The jungle hex crawl is the one I need help with