Eotenweard - Wulfsdael (1/2)

Another 2-shot playtest of my own PbtA game of dark age heroes confronting the supernatural.

Eotenweard - Wulfsdael (1/2)

We meet Osbeorn, the Hammer of the Gods, who believes Woden guided his footsteps to the other Heroes and to the village of Wulfsdael; Maerec the Revenant, with the scar that weeps every time he leaves the others, who sees opportunities for redemption everywhere; Wulfwynn the Storyteller, who has dreamed that all the others will die in the shadow of some standing stones; and Sadhbh the Celtic Mystic, who, burdened by overweening pride, sees the others as tools gifted to her by the Old Gods of her people.
There’s tension in the Great Hall, inexplicable shadows, and a sinister ancient hillfort. Then … Sadhbh held and Osbeorn driven to protect her; Wulfwynn calls for attention; and Maerec recognises their foes from a time before Rome abandoned Britannia, so … skeletal legionaries …

Eotenweard - Wulfsdael (2/2)

When Sadhbh the Celtic Mystic seeks common ground with the spirits of the standing stones things do not go well: Wulfwynn the Storyteller’s effort to praise them in song leads to violence and Osbeorn the Hammer of the Gods channels the power of Woden to tear one of the stones from the ground. With discretion the better part of valour the three retreat to consider their options and give Wulfwynn a chance to treat their wounds. There’s a dead centurion offering insight, the spirits give Sadhbh another chance, and the mysterious estuary offers visitors who favour music. Then … a pommel restored, a cohort granted their rest, and regular offerings begin again …