More games with safety, diversity, and empathy built into the game itself.
Does anyone have any examples of games that do this?
So depending on which portion of the original statement there are lots of different examples.
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Safety
a. The start is including Safety tools and safety tool discussions into the core texts of books. This includes things like, The X-Card, Script Change, Lines and Veils, Subject Matter Discussions,CATS, Same Page Tool, Open Door Policy, Debriefs, and others. Just having them in the core text helps to normalize them and the discussion that safety is part of the game.
b. Having the tools themselves worked into the game. Microscope has a section built in where the players include or exclude certain content. For the Queen has the ability to pass a card onto the next player, or just remove it from the game entirely. -
Diversity
a. Urban Shadows - The ethnicity line has a bunch of options, but āWhiteā is last, skewing the ādefaultā else where. The setting of modern urban cities is also great, because we can see 2nd, 3rd (and further generations) of people and how their cultural background affects their modern experience without it being a foreign land, those PoC are here right now in familiar places too. Iām half Japanese, but I canāt speak Japanese, Iāve never been to Japan, I probably know less about anime and other Japanese pop culture than a lot of other folksā¦ but I do know about growing up looking different than others, having some different rituals and traditions at home, eating different food, etc. I personally wouldnāt feel comfortable being the āexpertā on ancient Japan, but I do know about being an Japanese American in California.
b. Games that have settings that are not just fantasy Europe. Thousand Arrows is about āsamurai action and tragedy in the Japanese Warring States Periodā, Mendez has a great article on sensitivity, respect and appropriation. Itās definitely worth a read. -
Empathy
a. For me, I see this often in games with options or moves about being vulnerable, opening up to other characters, having character scenes or downtime scenes, that may not āmove the plotā along.
b. Lady Blackbirdās refresh scenes. Any āComfort or Supportā moves, like from Hearts of Wulin or āReach Outā from Night Witches. One Childās Heart is all about empathy. The #sadmechjam contest basically had empathy built into the premise. So while I havenāt looked at or played anywhere near all the 177 games that came out of it, I bet quite a few had empathy designed into them.