For my last six convention games over two conventions, I decided to use the X-Card at my tables. It was well received and I proceeded to blog about my experience with the hope to encourage the readers to try it in their game.
Among the responses was the question of:
How does it work within a game?
With the focus of not when to use the X-card, but what to do as the GM of the guide, once the X-card is activated.
It includes the moment after the card has been touched or raised, where the person running the game has to figure out which element to adapt. Where I personally, took the liberty to explain to my players before hand, that I will briefly ask for the subject or item, before continuing.
I am afraid that it might be a bit against the rules, as it asks the person to speak up. Yet, without the brief exchange I might not be able to change the subject or item. I pondered to offer paper scraps, to write it down and pass it over to me as a solution.
It’s main focus is what to do as the facilitator. How to continue the game.
Basically miniature <abbr=“write downs of game sessions”>replays, that offer guidance about to react and improvise.
It might be especially helpful for people who use system were the required form of improvisation isn’t as much part of their game style.
I considered creating some of my own.
Yet, in my 6 games, the X-card wasn’t used, thus it would all be theory and I wondered if it maybe does already exists.