Tuesday, December 15, 2020 10:00 PM → Wednesday, December 16, 2020 1:00 AM Session 1
Tuesday, December 22, 2020 10:00 PM → Wednesday, December 23, 2020 1:00 AM Session 2
Tuesday, December 29, 2020 10:00 PM → Wednesday, December 30, 2020 1:00 AM Session 3
Being a witch is less fun than it sounds. Sure, there’s flying around on a broomstick, talking to spirits, learning dangerous secrets man was not meant to know, dancing naked under a full moon (if you’re into that sort of thing)… but then, there are also people. People who always seem to need your help. People who are scared you’ll turn them into frogs. People who want you to turn their enemies into frogs.
Worse: the people with magic. Like these other witches. They have no idea what they’re doing. Who knows what they’re up to, or what trouble they could cause? They need supervision from a sensible witch like you.
Worst of all: Sometimes, once in a blue moon, you might need their help.
We’ll play a loosely associated group of witches who definitely are not a coven and probably don’t agree on much, but can at least grudgingly tolerate each other when we have to.
This game is inspired by Terry Pratchett’s Discworld and Tiffany Aching books, many fairy tales, and a dash of Appalachian folklore. It’s based on the No Dice No Masters (aka Belonging Outside Belonging) system – a GMless game where everyone has some control of the setting and events as well as their own characters.
This is a playtest. I’ve “run” it several times as a one-shot, but this is the first multi-session series. So there may be some bugs left to work out.
Details
Venue: Streamyard, with Jitsi as a backup option. I’ll email a link to the video call beforehand.
Recording: This session will be recorded. The video and/or audio may be posted publicly afterward, with all players’ permission. I can also cut parts out or hide players’ faces on the video if requested.
Attendance: Joining all sessions is recommended but not required. You must RSVP to each session you wish to attend.
Safety: This game will follow the Gauntlet Community Code of Conduct, and we’ll use Script Change tools and Lines and Veils.