Continuing the discussion from What rpgs were you most pleasantly surprised by in the last few years?:
I’m just spinning this off into a new thread because it’s become off topic from the premise of the original thread.
@Deckard wrote: “It has s not the skills per se, more that this is pretty much all the basic game offers from what I can tell. Plus, Fate is clearly built with railroading in mind. I much prefer to play to find out what happens and get surprised, even as the GM.”
I have to disagree that Fate was built with “railroading in mind”. While it has many features of a traditional RPG, it does offer baked in shared world-building, shared narrative, and starting at the place of “describe what you want to do and THEN consult the rules to do that thing” (Golden Rule). The Fate Fractal (Bronze Rule) lets you build almost anything you need in the game (organizations, weapons, magic systems, superpowers, vehicles, etc.) with the same pieces you use to build a character (Aspects, Skills/Approaches, Stunts, Stress, Consequences) which makes play easier and is where the system gets exciting for me. And you are always free to ignore the rules if they get in the way of what makes narrative sense (Silver Rule).