So, playtest materials are out! I’ve not had a chance to play, but I’ve given them a read through and like what I see!
In particular, I really enjoyed the tense cohesion of the PC-PC persuasion/negotiation move. It’s like Pulling Strings juiced to 11! You’ve got that really cool element of figuring out how much to offer the other player to tempt them into doing what you want, but it’s also a move you can’t walk back, because of the consequences of refusal. Invoking that move means you’ve escalated things.
What’s your favorite piece of tech in the game?