In the game I am currently working on we were using traits (akin to Vagabonds of Dyfed), but that doesn’t work that well for the game (WoDu inspired low/dark fantasy where you play nobodies who decide to adventure against the odds). So, I am trying to pivot it to a more standard pbta attribute spread, but with approaches (akin to Fate Accelerated or Wildlings) instead.
Currently I have:
- Forceful - doing things aggressively and/or with passion, powering through
- Quick - reflexes, speed but also quick thinking
- Careful - cunning, planning, being perceptive
- Wyrd - this one is “special” as it pertains to supernatural things mostly that are part of the setting.
Obviously, PbtA games traditionally have 5 stats, so there’s that, but I feel like I might be missing something. I think I can cover any action (basically anything that a player can attempt) with the 3 approaches I have, but I am not sure if just those 3 stats can describe a character well on their own.
So this is where I would love some feedback from the community. Can you think of something I am missing? Can you think of an action that would not be covered by the current approaches?
Some extra thoughts:
The game is inspired by OSR, and is basically an adventure game, but with less focus on dungeoneering and more on exploration/discovery. With the approaches, the design idea is they describe who the character is more than what they can do (other parts of the system will handle that). Having more than one appropriate approach per action is part of the system and actually encouraged. Approach to a given task would change depending on the narrative positioning. The approaches should also hint at a complication (forceful - you might destroy something, quick - you might miss something, careful - it will take too long etc.)
I am also very picky when it comes to the wording. I want the approaches to feel mundane and not heroic (Forceful is just skirting that edge, if I can find a better word, I will take it).
Any feedback is greatly appreciated.