H! After a long pause I went and put down procedures for my Hunter x Hunter game and I believe there are experts in this community that can help me se them clearly without sweating it to much.
To frame the game intent some, I want to emulate Hunter x Hunter with a stress on Drama and Puzzle solving. The game wants to help players make Challenges both meaningful (drama) and challenging (puzzle solving). I walk in the tracks of @DBB David Brunell Brutman’s Hogwarts RPG, with much of the mechanical aspect of the system relying on transactions of Conditions. Characters be affected, be moved, make it count !
Here it is: https://docs.google.com/document/d/1W9Zie2_nsec7c68EFe2r7BaKqPYLA52OPNZcb-q01bM/edit?usp=share_link
1- If you have little time for it
I’m trying a form longer than one page and extruding the game as it comes to me. Please let me know how it suits or fights your personal way of reading: be it the tone, order of presentation, Too Much Information, etc. except for the layout because oviously.
I plan to present rules in this order : 1 Overall Presentation 2 Example of play, playbooks and a gameplay cheatsheet 3a Procedures for idle scenes, 3b Procedures for Challenges, from introduction to resolution 3b Pocedures for long term play, namely Quests and Advancement 4- Details on how to play in various styles 5- maybe a lexicon or FAQ if it’s needed.
2- If you have time to skim something coherent from the document, please comment on the procedures themselves, and suggest ways I can deepen them (depth=meaning/complexity) for drama and puzzle solving.