I’m toying with introducing a mechanic to Last Fleet I’m calling “hidden agendas”. Each player will choose one for their character.
A hidden agenda is a goal which doesn’t neatly align with the fleet’s interests. It should have the potential to cause a character to neglect their duties, or even take actions that directly harm the fleet’s interests. It needn’t be actively malevolent, though it could be.
Players will earn xp for acting to promote their agenda, if it results in significant progress towards their goal or gets them into trouble.
Edit to add: the secret agenda must not be shared with the other players, even if you’ve revealed it in character. The intention is that there should always be doubt about the characters’ true motives.
So my question is: supposing this mechanic was in a game you played, do you think you would find that enjoyable? How do you think it would make you feel?
I’m asking because some people in my home group found it a turn-off and, no matter how well it might work in practice, I am wary (while recognising you can’t please everyone) of including mechanics that are off-putting to potential players.