Hey, I designed a thing, and I’d love some feedback and general opinions.
Below are a few links to the most recent version of my project Forged Facets, which is so far a trimmed down version compared to the previous one (29 vs. 89 pages). It is a fusion of many designs over several years and is designed to bridge the gap between in-character and out-of-character conversations, for online play where you don’t want too much focus on mechanics, in PbP/PbF contexts when being short and to the point is crucial. The playtesting so far is making me happy, and I plan to adapt my upcoming projects to this. But I’d like to hear what you Gauntleteers think.
Forged Facets is a low fantasy story game system, with heritage from games Powered by the Apocalypse, such as Dungeon World, Apocalypse World, and Blades in the Dark. It is meant to be very streamlined, generic, and hackable in its current form, usable to both players and designers to do what they want with it. So from a story game perspective, it doesn’t promote a particular type of play, just vanilla fantasy. Among other things, it uses:
- Small, simple-to-use playbooks
- Descriptive traits and facets that build a character’s dice pool
- A single-move approach with talent variations
- Dis/Advantage dice as difficulty modifiers
- A simple comparison mechanic for conflicts
- A descriptive harm and health system
- Character development tied to Arcs and Hooks (previously called Levers)
- A structured flow for running either Playset or Playing-to-find-out
The Core Game: https://docs.google.com/document/d/1_--UM6sdZl8VU1Pf2j5MUjUThadi65mi8cBdkhq2zzY/edit?usp=sharing
(29 pages, appr 45 min reading)
The Fighter Playbook: https://docs.google.com/document/d/1cCF1rPocZarpKw8R8pYMritlB_GEjaxkvUIA_Vij9pU/edit?usp=sharing
(3 pages, character sheet)
The Rogue Playbook: https://docs.google.com/document/d/1jYXoktPlUHHn2EhYR2cXBQAPo6_83NKG1JczYbNGOgg/edit?usp=sharing
(3 pages, character sheet)
The Thief Playbook: https://docs.google.com/document/d/1k0xhUhYQ7Mqw26L-oYVuASLtJJPeXdqE29aBtrScm1Q/edit?usp=sharing
(3 pages, character sheet)
It will be expanded on in the future, and more playbooks, a magic system, and bestiary are on its way… as well as some upcoming editing and art. The above docs are still work in progress so that you know.
If you feel like giving it a read, I’d be happy to hear what you think of the tonality, presentation, legibility, and complexity. Does it assume too much from the reader? Is it too incoherent?
Any kind of feedback, opinions, or criticism is welcome. There might be ambiguities or strange references here and there (it isn’t correctly edited yet), so if you feel like dropping a comment in the doc, I would be delighted!
Thanks! /Chris