I’ve started sketching out a vague idea for a game that takes some of the ideas in games I’ve been playing and reading ( various PbtA and FitD games ) and ties them in even more to narrative structure. It’s somewhere between a vague concept and a plan, and I’m trying to figure out whether it’s worth persisting with. At core I’m thinking about having playbooks that tie into narrative tropes as markers for progression, and a game that plays out through a structure of scenes where the players take part in framing the scene - defining their character’s goals, possibly having the option to roll moves that allow them to adjust the opening or give themselves some advantage during it - and then the scene is played out or narrated with any in-action moves rolled as they come up until the character goals have been met or some complication or failure provides a fitting closure.
It feels like it might fit together into a fun game but I’m very conscious that there are very few original ideas so I’m interested to know whether there are existing games working along these lines? I’m definitely inspired by some of the Lame Mage games and Fiasco which play out in a very scene-based way, so I’m wondering what games there are with more of a dice rolling/GM-led approach that follow this kind of strategy. I can think of Swords Without Master, but that’s about it from my -very limited- experience.
Any suggestions?