I’m never not thinking about fantasy. A lot of times, in games, I’m craving that epic, high fantasy setting with fictional settings and inexplicably important magic. But I also love the pulpy, down-to-earth feel of sword and sorcery or low fantasy! I want to see antiheroes skulking around trying to get out of debts and flipping off the dragon who tries to lead them out of temptation!
So I propose middle fantasy. With some light research, I tried to bash the two ends of the spectrum together to put sword-and-sorcery characters in an epic setting — now, in my reading, I came upon a quote from GURPS that the text uses as part of its explanation of low fantasy, which is markedly different from the literary interpretation of low fantasy. I think this idea has existed in RPG spaces for awhile (it’s what I consider low fantasy), but I wanted to really stretch it out and name the parts. So here is an outline that covers the basics of the setting and characters, the important distinctions, and then I reframed it all for a CATS explanation that would hopefully help make this system agnostic:
Outline
- Epic nature of
- Setting
- Alternative, fictional (“secondary”) world — real (“primary”) world does not exist/is irrelevant
- Imaginary, post-classical world
- Post-classical = 5th to 15th century
- Growth of civilization
- “Smoky taverns and smelly back alleys”
- Spread of universal religions
- Trade and communication
- Climate
- Growth of civilization
- Post-classical = 5th to 15th century
- Magic works (modern science and technology have not yet been discovered)
- Imaginary, post-classical world
- Alternative, fictional (“secondary”) world — real (“primary”) world does not exist/is irrelevant
- Themes
- Good versus evil
- “Atavistic supernatural thrills of the weird, occult, or ghost story”
- Draws inspiration from mythology and classical epics
- Homer’s Odyssey
- Norse sagas
- Arthurian legend
- Journey to the West
- Arabian Nights
- Setting
- The characters being more realistic and less mythic in scope
- Heroes find peace after adventure deathly dull
- Focused on personal battles rather than world-endangering matters; stakes are personal
- Protagonists morally compromised
- “What is it like to live in a world of monsters, magic, and demigods?”
CATS
Concept — Sword-and-sorcery characters in an epic setting, being swept up in whatever pursuits call to them. Seeing “normal” people caught up in something big or the antiheroes walking away from it.
Aim — Build a middle fantasy setting using the perspective of an inconsequential glory, fame or riches seeker in a world that doesn’t care about them. Portray the fantastic, domestic and moments in between. Seek the answer to “what is it like to live in a world of monsters, magic and demigods?”
Theme/Tone — We are melding high and low fantasy (or sword and sorcery and epic fantasy) into a storytelling mode that allows for the truly fantastic, but more involved in the personal endeavors of the individuals. The absolutism of good versus evil is backgrounded to the gray in-between of disempowered people forging their own paths.
Subject Matter — We are more interested in the personal problems of the player characters and why they are adventuring than any sort of metaplot that the world tries to catch them up in. We may even be more interested to see how the live precisely after the world has burned because they didn’t save it!