My group has been playing campaigns of pulpy adventure in Star Wars for five years now and we’re about to wrap our latest. I told my group that if we wanted to continue gaming in the Star Wars universe, I needed a tonal break from pulpy adventure in our next campaign.
So that’s how we landed on Succession but in Star Wars as our next setting.
I’m excited but nervous - this is way beyond my gaming wheelhouse even though I’ve played some systems that could be adapted for this purpose.
Any system suggestions for this? I think I could do hacks of Pasión de las Pasiones or Smallville (I’ve been looking for a reason to make a Cortex Prime hack anyway). Hillfolk also sounds adjacent but I’m less familiar with that system. I was curious if there was anything else folks here would recommend, particularly if it doesn’t require so much upfront work.
Specifically, here’s what we mean when we say Succession:
- PCs are the main movers and shakers. They are both united and conflicted by a common interest (in this case, ownership of a massive corporation in a galaxy far, far away). There should be a roughly even mix of working together and against one another.
- The mechanics of running a business will figure into the background of the narrative. No one is particularly excited to simulate market conditions too deeply, but the business should regularly provide sources of conflict and drama.
- Very low bodycount for a Star Wars game - physical conflict should be exceedingly rare.
- The system should support a 10-15 session campaign. Some level of character advancement would be great, but we won’t stick with this indefinitely.