I’m looking to restructure the content for one of my games now that I’m doing revisions and have been looking at how other game books organize the information. I realize that there are ways you may change this for the game system. I know that layout, graphic design, index, play a part in this. I’m talking information hierarchy and teaching a game based on how the content was organized by topic and subtopics.
So I’m curious to hear opinions from community members about which game text has organized its information well for its users?