The rulebooks finally got sent out! I just finished it and love it. No clue when/how I’ll get to play (life isn’t easy for TTRPGers in China!), but still, awesome stuff.
I had some questions for how people might use the rules system to deal with certain story elements that are extremely common in wuxia, but whose mechanical resolution I’m not quite sure how to manage.
- Poison! Poison is a huge part of wuxia stories. My gut says that this should be treated narratively, rather than mechanically? But poisoning is such a huge part of so many wuxia stories, and doesn’t get too much treatment in the rules. Am curious how people deal with it at the table!
- How to deal with “neigong” type injuries. Again, these come up a ton in wuxia stories…where for whatever reason, someone needs special intervention or they will die (condor heroes) or be incapable of wugong (@edige23’s beloved laughing in the wind is a classic example of this!). I imagine again it can just be a plot thing, where it makes sense…it could perhaps even be rolled into the process of gaining scale? But also, these really are super common in the stories, so curious.
- How to deal with meridian manipulation. This sort of thing is also super common…there are many characters in wuxia that don’t necessarily have amazing wugong, but they’re really good at hitting meridians to disable much stronger foes (protagonist of Handsome Siblings is an example, but meridian stuff is super common). For this I imagine it could be seen as “another type of attack”? Like, use the normal combat, but even for a stronger foe, if you get an outcome where you escape, perhaps your escape is because of meridians. But it’s also common to have situation where you “get the drop” on someone and use meridians to incapacitate them etc.
I’m familiar with pbta systems but am not an expert, so I imagine there might be some well tread ways to expand rules systems to deal with things like this that I just don’t know. I appreciate the patience!