Help Me Learn to Love FitD?

Having run a Blades game for several years, I have to say that it’s no harder than running a PbtA game for me – the only hard part of the system for me, as always, is coming up with interesting complications for rolls. Other than that? It’s extremely easy – it really sounds like far too much importance is being placed on Position/Effect. They’re easy and fade into the background, where they belong.

On the other hand, the setting and premise of Blades were a ton of work for me, because I had to come up with interesting/appropriate locations and plots for other gangs, which was…difficult.

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Something a few people mentioned here, and is stated in the Blades book itself, is how many of the mechanics are left up to the players to tweak in order to define their own experience. I like that in theory, but I also think it could be made more explicit, rather than being left to theoretically form for each group over time as they play.

I wonder if it’d be useful to include some sort of checklist to go through with your group during the rest of your setup, where you’d talk about these things explicitly. I might be missing it, but I don’t think the game itself has something like this. Some of the recurring mechanical points of confusion/customization I’ve seen:

  • How will resistance and armor work in our game? Do you nullify harm or downgrade it?

  • How will Tier work in our game? Will we ignore it? Will every roll against a higher Tier faction be made at reduced effect, or is it just a general indication of difficulty for a mission? (thinking of this thread on the Blades forums: https://community.bladesinthedark.com/t/newbie-gm-wrestling-with-tier-and-reduced-effect/949?u=deusexbrockina)

  • What does Standard effect look like in our game? Maybe provide a few examples, like “if you’re trying to attack someone, do you kill them outright, or will it take multiple wounds? If you’re picking a lock, hacking a computer, etc. etc.”

Some people might prefer to let these things come together naturally as they play, but I think I prefer the idea of having a conversation up front.

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