I second Trophy.
Ever since I first read it in Codex: Dark II, the game has been simmering away on the backburner of my imagination - I find myself daydreaming little nuggets of moments. Finally got to run a game this evening on Gauntlet Hangouts using the published incursion Tomb Of 10,000 Dreams, and - wowser - it did not disappoint!
Trophy is pretty much the perfect one-shot RPG for me as a GM: a loose framework to suggest themes and motifs and seeds of inspiration, but with a system that allows and rewards spontaneity & improvisation & reincorporation. That ever-decreasing doom-spiral into madness, horror, and death is so perfectly paced by the Ruin / Ring mechanic… by the end things got so intense I was almost hyperventilating as a GM!
I can see myself running Trophy countless times in the future, even re-running favourite incursions over & over to see how varied & twisted the thematic imagery can be with each playthrough.
10,000 Dreams to Trophy’s author, @jesseross - you have created a beautiful monster.
Can’t wait to see what you come up with in yr incursion, @SabineV5!