Hello! I wanted to talk with the community about how they recognize when there is enough content about a setting, especially one based off of a historical era?
I’m working on a game that is set during the Victorian Era and Gothic Horror genre, which is about 1801-1901-ish depending on definitions and events.
I realize there is more to the world than Victorian England at that time, but that is the cultural origin from Gothic literature and events. I feel that I should address other events and parts of the world, but the scope is overwhelming.
What I’ve been doing is a lot of research–likely too much. When I think I’m done I find more that make me question some content choices. I am not a Victorian Era historian and I’m not expecting this game to be one in which the point is portraying the lives of Victorians with 100% accuracy.
I feel like the subject matter is overtaking the needs of the game and slowing the writing of the game text. On top of that is the desire to address or mitigate the socially challenging parts of the Victorian Era for gamers coming to this game without diluting some distinctions of the era itself.
I feel like I’m over complicating my content decision process and want to do a good job representing the essence of the source material in an interesting and approachable text that provides enough context to help anchor and inspire others to create amazing Gothic stories for their groups.
Thoughts?