Tonight my game group and I began what is, we hope, the first of several sessions of The Sprawl. We’re returning to the system after a two year absence, and we hit several obstacles regarding the Legwork Phase that felt like the byproduct of analysis paralysis. This has got me thinking about facilitating and encouraging proactive gameplay at the table and I thought I’d see if any of you might have some tips you use when it comes to helping get players more comfortable with the decision making process in games where a cohesive plan needs to be established.
Some of my group tends to really have difficulty being proactive about taking the initiative with their character’s actions, and I sometimes feel the urge/responsibility to spoon feed and handhold as a result, which I don’t find particularly enjoyable.
In the specific case of The Sprawl, I feel like I did my due diligence. After a descriptive intro and a scene laying out The Meeting, I broke it down into its most basic parts, and explained the steps they needed to take during Legwork, but when it came to Identifying Contacts and benefitting from those relationships in a way that would let them formulate a plan, there were more than a couple of moments where they were at a complete loss. I don’t feel that it’s a lack of understanding of the setting or tropes of the genre, so that’s not the issue. I also don’t think it was a struggle to understand the moves. Despite this system’s best efforts to simplify Legwork Phase of a mission based game structure, it still took my group over 2 hours before they were anywhere close to ready to run this mission, and with a game that many claim to run one shots with, I just don’t know how we’d ever be able to accomplish that at this rate.