I have a lot of players who are either very used to traditional D&D style of play or new to RPG’s in general. Most of the problem solving that they employ either involves trying to kill it or is picked from a list of options I give meaning that the best and most creative ideas at the table are simply mine.
As much as I enjoy creative problem solving, I think there is a much more interesting dynamic of play when a player can experience the agency to own their solution or work together to come up with something truly innovative. How do I train the players to come up with something fun and unexpected when this is a skill they simply don’t yet have?
My current approach has been to give them three vague “leads” to get them going, but they have a hard time getting into more details than that. I try to ask follow-up questions like “What does that look like?” and “How would you attempt that?” but it still feels superficial when I get answers.