Yes I’ve read the “16 hp dragon” and while it is awesome it also leaves me completely clueless as to what happened there, what moves happened and what were the results etc. I can clearly see that situation happening with players rolling few misses in a row, but would it be very different have they rolled 10+ all the time?
I started my GM career ages ago from very trad Warhammer and ever since I try to transition to story games I never managed to learn/nail how to make fighting large monsters epic as it should be without it being so mechanically driven as in trad games.
When I watch (for example on YT or Adam Koebel live) I see two things:
- Triggering Hack and Slash or Volley too often can make the fight very trivial and boring because players can chose to take no damage while they deal damage to the monster.
- The fight is more interesting the more Defy Danger or other moves are triggered, but I as MC have little influence over what moves players want to trigger, so if they want to “shoot” or “hack” at the monster all the time?
How do you make fighting large monsters in Dungeon World epic and interesting?
Please share with me your tricks & tips.