Hi everyone, I think I’m at the edge of something, but I’m still having problems to put things together, perhaps you can throw me a line here. I’m back to my old game design and I wanted to try something else. It’s the old distribute GM chores among players, except that I’m really keen on making it so nobody feels them like chores.
Like, I spent a few years investigating and testing stuff for quick cooperative worldbuilding, until I got a 20-min minigame where players draw a map together, get a few questions and random tables to get them going. I also went the Fate Accelerated way about letting players come up with their skills, powers and items during the game, so at the start of the game they only need a concept for their character and establish bonds between their characters and the world they just made up. Everything ties back into worldbuilding and adventure creation thightly so far, but now I’m searching for two things:
1-get players to help in creating interesting challenges (Could those be tied to their character bonds? Also, I was watching the gameplay of Vast, a tabletop game where one player gets to play the dungeon, another plays the orcs and another plays the dragon. It’s competitive but it got me thinking, what if I could get players into the proper mindset and have a simple move they could pull out to flesh out some good challenges here and then?. I already tested something similar, a deck of cards anyone could take whenever it wasn’t their turn that let them add details to the scene, like sounds, descriptions of minor objects, take control of an NPC or even a monster, where the GM provided a goal for such character to the player and it was up to her to explain how they confronted the task. Still needs work, but maybe I’m missing simpler options?
2-get players to second-guess parts of plot development so the GM can take those suggestions up to 11 and into the next level. This is nothing new, like mountain-witching the players has been there for ages and I’ve totally been using it, and there’s just listening to players ideas when they are excited and sprout something like “hey, wouldn’t be fun if…?”. Yet I’m sure other designers have already come up with more tools to help players accomplish this. My goal here would be to have some sort of procedure where players can eventually come up with the solution to a mystery the GM hasn’t invented yet, based on the accumulation of details and facts they have feed the setting with since the beggining of the session. It needs some way to filter pieces that don’t fit into a plausible solution, branding them as red-herrings to keep results coherent. Have you heard of some game mechanic that already does this?
Thanks everyone for your time, whatever you can throw me here would be really appreciated.