I was rewatching Inception the other day and I forgot how interesting and stylized that universe is. Then I started to notice how it’s structured kinda like a pbta game.
We have the Playbooks (Thief, Architect, Forger, Chemist etc) and the whole heist narrative is tipically full of failures and half-successes that propel the story forward.
The most interesting aspect for me seems to be the elements of Cob’s subconscious that surface in the dream world. Imagine a rule for this: a milestone in your characters life could be that her father died in a car crash, then during the game a 6- result could come in the form of a car coming from nowhere right towards the characters. Maybe something like Urban Shadow’s Corruption stat could measure the character’s mental stability and add to the probability of an event like this.
And we’d also need rules for tokens and dream levels and probably a bunch of stuff. I don’t really know enough to design a game like this, but I would totally play it!