One of the options I’m thinking about running is an interval/lead-in game for the next part of our campaign that is based around the idea of creating a new consensus between different political groups in a realm that has undergone a sudden seismic shift as a result of the current campaign. A chance for everyone to take a break from their characters and explore the world through some different sets of eyes and an opportunity to create an interesting ground for our storytelling.
Not sure whether we would run as one game for shaping the consensus - a “meeting of the council” type of scenario- and another for maintaining/building on those decisions, one for both, or only play one or the other out. For the “maintaining/building on it” part my first thought would be to play Kingdom but there may be better options out there.
In terms of what I’m looking for, something narrative-lead/low-crunch is ideal and it needs to be a game that can be played online by a group of five. Ideally something that plays out in a session or two and we have to be able to fit it reasonably easily into our established world, which is your classic fantasy kind of thing.
Anyone got any suggestions that might work for this?