I also feel like it helps if you have familiarity with other SEA games; having been in Balikbayan sessions with Jammi, I felt a LOT more comfortable interacting with little gods, like the little god of paper or pebbles, and making things up on the fly for my street urchin who treated all of the gods as Honored Uncles/Aunties/Elders, even sitans she had never met before (cue the entire table sucking in breath when I snuck up behind a sitan of wrath chewing on a foul-smelling stogie and said something like “Hello Honored Uncle. Would you like a beer?” Because street urchins in Karanduun apparently always carry beer?).
It was also really helpful as a player when Maria explained nuances in moves or some other aspect of the game that we might not get as people who aren’t part of the culture, like insisting that manananngals were misunderstood right before she opened the door that was keeping them confined … and from attacking us, which immediately happened due to a die roll going sideways (we made the BEST decisions as a group), but we had a better understanding of what was going on and why, and how shifting perspectives on myths and legends alter how players can interact with them.
One of the things I appreciated about it - and this may have been more about how Lowell ran the game than what is actually in the game - is narrating actions like heroic deeds, like the speed lines in anime. It seemed like my character was always frozen in speed lines as she kicked something or stomped with her ridiculous shoes and so forth. It really fed into the idea that we were heroes gifted with abilities that rendered us capable of taking on gods … and winning. I am so glad I got into this game (I was originally waitlisted and I think I was three or four people back - PSA: USE THE WAITLIST IF YOU’RE HAVING TROUBLE GETTING INTO GAMES). It was a tremendous amount of fun.