Dreaming up a campaign that tells follows a single story (from many perspectives) while switching between multiple systems.
Episode 1: The King is Dead
A GM-less game about rival noble houses with competing claims on the throne. The game ends when we determine the new Queen.
Episode 2: For the Queen
A GM-less game about the members of a Queen’s retinue accompanying her on a diplomatic journey. The game ends when the Queen is ambushed and we find out which characters rise to her defense.
Episode 3: Kingdom
A GM-less game about a community facing peril. The game ends when we determine how to the kingdom resolves the instability caused by the Queen’s ambush.
Finale: Undetermined
Depending on events of the first three episodes, we could play:
A second session of Kingdom (if there’s more to do)
Follow (if there is an obvious quest to pursue)
Archipelago (if we’re most interested in the fate of specific characters)
All Men Must Die (If the Kingdom breaks into warring factions)
Microscope (if we’re more interested in the long-term fate of the Kingdom)
Apocalypse World Fallen Empires (If things go very poorly)
Any thoughts on this premise? Have folks implemented anything like this?