Trophy, like most horror games, needs special care. An extensive Concept, Aim, Tone and Procedure is part of my routine mastering Trophy, and a pretty comprehensive list of content warnings accompanies my designs.
The game is not more hostile or accommodating to safety tools than most horror games, but it could only be made safer by such. It is already noticeable how much the open table and veto system improves the Devil Bargains.
But how about more rigid, unknown elements such as Conditions, Moments and hard frames of Rings? So far, I have tried with mixed success the following:
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inflate the number of Moments and Conditions, so that you have more diversity when asking consent from the players to introduce these elements
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word and reframe as much as possible of the game as loaded questions, as much open as possible.
What player facing and mechanically normalized ways folxs find to make Trophy a safer horror game?