OK folks, I’ve never run a module before, and I’m thinking about maybe giving it a shot soon. Any advice about how to use it so that it engenders interesting ideas, doesn’t become a shackle and also isn’t a ton to keep track of? I’m used to a more improvisational style of GMing. Modules I’m thinking of running 1) Gardens of Ynn 2) Blood in the Chocolate 3) Ultraviolet Grasslands (which I realize is more of a setting book, but it’s in the ballpark). Aside from the particular FoaBD episodes about those books, any that give more general advice that you’d recommend? Do you folks have any thoughts?
(X-posted to Slack)