Hi folks,
I’m GMing my first Dungeon World game next week, and I’m very excited about it! I stumbled upon the system while searching for a solution to a recurring problem I noticed while DMing Dungeons and Dragons for my daughter and her friends. Basically, the energy in the room completely evaporated every time we entered a battle, and I just felt like the creativity of the kids was being squashed. As a 3.5e player, many years ago, I was always more interested in the story than the battles, anyhow. Also, telling stories off the top of my head is something of a dad-trick I’ve been using whenever my kid has had a nightmare for the last ~11 years. All-in-all, I think I might have found a really good match, and I can’t wait to get into it!
So far, I’ve read the book and listened to about 85% of the Dungeon World Basics episodes of Discern Realities (which is a great resource and just damn entertaining – thank you Jason and David!!!). I’ve also done probably more prep than I need, since this was originally going to be a DnD campaign. I’ll take any tips I can get, but there are a fewthings I am hoping to hear more about:
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Recommendations for a stat block for a mischevious/trickster kind of NPC mage. This is the Wizard Fennway, an entertainer and (though he keeps this under wraps) leading member of a motley, steamsub pirate gang. I kind of think of him as a Loki-esque kind of character. I know I could homebrew him completely myself, but I am suuuper new (and I’ve only been a GM/DM less than 10 times, anyway), so the security blanket of having a stat block that has been tested would be a comfort.
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For the pirates in-general, I found a stat block that looks good, but I was thinking of adding “Takes hostages” as a move. Feedback, please.
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A couple of the kids are desperate to be bird characters. They were originally going to play Aarokokra (spelling is probably wrong). Any advice on having a balanced flying move would be appreciated.
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Advice for running the game over Zoom. We don’t mess around with Covid, so we’ve been using Fantasy Grounds with 5e, which is…a bit of an overload of a program. Even when I was going to run this new story through 5e, I was going to do it over Zoom, and I basically just planned to hold up to the camera anything I need to show the players. Again, advice would be great!
Thank you for any help or insights anyone is willing to share!
Best,
Matt
Stupid overpowered on both sides, but still a dynamic, fun fight. OH! And that’s the other thing I love to do—just start off the first session in the middle of a fight, skip all the boring setup stuff, and work out everything backwards from there.)