I’ve played two games lately with really fantastic gaming tech that blew me away.
Namely:
- Fiasco in a box, by Bully Pulpit Games. Which I backed as soon as I saw it!
- Zombie World, by Magpie.
These two have a similar tech that I want we see more of:
- Cards rather than a large rule books.
- Game material on cards rather than printing out character sheets separate.
- Lots and lots of sample names. Fiasco in particular does this well, which makes making NPCs and even PCs all the easier.
- Everything I need to play the game is in the game.
We played Zombie World with only the MC knowing anything about the specific system. Pretty sure this was the ever-amazing @Dylan_R who is, admittedly, pretty great.
At Camp Nerdly a bunch of us played Fiasco in a box having never read it, and just remembering how Fiasco more or less works. Jason brought the box, said “Have fun” and we did.
I think these games represent a new era of ease of gaming. I want to see it happen more, for games to be designed with this in mind. For long-term play to happen this way - I don’t think one shots are special, and that this could work for campaign play, too.
Similarly: Board games are awesome, right? Two classics are Catan and Carc, Castles of Mad King Ludvig and Between Two Cities are both personal favorites. And there are hundreds more. Not one of these has a three hundred page rulebook. Not one of these takes time to explain what board games means to the author, or how this boardgame differs from other board games.
No, they give me short rules on how to play and expect me to know how games work.
This sounds like a whole lot of work. Prices may go up. Ease of use will, too!
Bully Pulpit and Magpie have both done it. Can the rest of us?