An ancient sink is guarded by glowing sharks. They say the penultimate thief of time was buried there.
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A gift? Lassiclere, a high elf midwife (who helped birth a PC) is in town. She would love a rubbing from the headstone.
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Pilgrimage? The thieves’ union never mandates these missions, but good luck follows all that pray at the tomb.
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Gentrification? The sink houses a gam of sahuagin. Drive them out and we can make better use of the space.
This short module is set in a wetlands environment near a city — perfect for your Ghosts of Saltmarsh campaign. It plays out in a tight single session or a leisurely pair, and should take a group of level 3 PCs to level 4.
Time Sink is my first title for the DM’s Guild - I’ve otherwise written extensively of horror investigation and OSR absurdity. Time Sink takes innovations from both spheres and will be a blast to play at your table, and again and again at conventions:
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the traps in the final location are randomly placed, lending it a roguelike air and great replayability
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there are procedures and guidelines to encourage player engagement and narrative focus
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there’s a whimsical fishwoman trapmaker who’ll feed the PCs secrets and her roe
https://www.dmsguild.com/m/product/291187
Happy to give comp copies away for listeners of Fear of a Black Dragon!