How do you encourage a group of players to decide on how to approach a dilemma in a timely fashion?
I’m happy to give players time to debate during a session, or even across multiple sessions, so long as that’s still fun for everyone. I only have so much time to play, though, and can only meet so often … and some dilemmas are tougher to agree on than others. The game I’m running now has had one dilemma hovering over the PCs’ heads for multiple sessions, and they’re very divided on how to resolve things. For reasons related to real-world scheduling limitations, it’s time to set a deadline and make it clear this can’t be put off any longer.
Some potential ways to address this:
- Politely remind everybody we are on a timetable and they need to make a call. (The rest of these options are presumed to just help them along or make compromise more palatable if this isn’t sufficient.)
- Set a “front” with a “countdown” (in Powered by the Apocalypse terms) and make it clear that the game world isn’t paused while they debate.
- Use a mini game to resolve the results of a discussion—but I don’t know which. DramaSystem conversation rules come to mind, but might be hard to bolt onto other games. Opposed persuasion rolls are easy to call for, but feel arbitrary and unfair to some players.
Very curious what others have tried and what you like best.