I’m writing a PbtA game and am looking at removing/rewording the Basic Moves to just be attribute checks. By that I mean, the player says what they’re doing, and we pick an appropriate attribute for the roll without having a list of things like Defy Danger or Hack n Slash. This looks to me like how Basic Moves more or less already operate (Defy Danger can be different attributes, etc), so I’m looking at abstracting the moves down a step to start at just the attributes instead of pick a move, then pick an attribute.
For context, this game is emulating some OSR style game design where attribute checks are how the majority of dice rolls are handled.
Is anyone familiar with some PbtA games that do something like I’m talking about?