To be used
- When the environment around the players is changing
- They have little ability to direct its outcome
- You want to play to find out.
Some examples might be a clash between armies, civil unrest within a city, or even an oncoming hurricane.
Before the players’ actions, pick three different outcomes for the environment, one for each result: 6-, 7-9 and 10+.
During play, tally the results of every 2d6 die roll as 6-, 7-9 and 10+. Record the direct results, before any modifiers are applied.
After the scene has come to an end, look at the tally to guide you in describing the environment’s outcome.
When assigning outcomes to die rolls, it’s helpful to remember the base probabilities
2d6 | Percentage |
---|---|
6- | 41.7% |
7-9 | 41.7% |
10+ | 16.6% |
An example: Pleasure and Pain in the City
Two cults have pervaded the city and are often at each other’s throats. Tonight, the tensions have boiled over into a full-scale riot.
During the chaos, the characters are attempting to find and rescue a captured secret agent. Despite what the characters accomplish, what happens to the city?
Tally | Outcome |
---|---|
6- | Pain cult overruns the city |
7-9 | Pleasure cult overruns the city |
10+ | The city returns to order |
The move is named after Wind of Change by The Scorpions, and it’s association with the Revolutions of 1989.