As we move into con season, I thought it would be good to pull together some specific, concrete, and tight advice for running at cons. As GMs we can be verbose, so this advice should be kept to one or two sentences at most. Here’s my starter, please add any others you might have:
- While you’re waiting for players to arrive ask first comers about their con experience. Avoid talking about you own, and listen to their conversation.
- If a player mentions something they love about the game before the session starts, try to incorporate that towards the end.
- Tell players the structure of the session right away (cc, break, play, end time)
- If you’re doing at table character creation, tell players they can pick some things on the fly. This helps slower players.
- Use and explain safety tools.
- Take a break or two.
- Have writing implements.
- Demonstrate you’re keeping an eye on time.
- End early so players can make their next session.
- Do epilogues.
- Don’t dawdle.
- In the last 30 minutes hard frame scenes to get to a conclusion.
- Tell players at the start that in the last 30 minutes you may start to hard frame scenes to get to a conclusion.