I recently was on a larp weekend in Germany under the theme play to cheer in contrast to the predominantly dark themes our games have. It was an interesting perspective to analyze each of the games I usually love under that angle.
Most games come with a heavy side on violent conflict resolution - think: dungeon crawl. Even when there isn’t much violence - the threat of violence is often at the table.
Then we have plenty of games on being morally torn between bad resolutions: a dilemma or unavoidable catastrophic events ahead. Sometimes our epilogues are happy endings but they way there is full of suffering or at least some form of tragedy.
Which games do you enjoy which are purely based on joy? Can you be entertained the same way as with drama based games? If not, why is that so? The lack of direct conflict to get to ‘interesting’ decision points?