I should post my own Dogs Character Creation notes here somewhere… but a lot of them are in that last Story Games thread, above.
A few minor comments on the playbooks, if you’re looking for some:
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I find it odd that Belongings take so much real estate on your sheet, and on the left side (which makes them seem more important). Does every character really need a “big and excellent item”, AS WELL as an excellent item, for instance?
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The circle image from John Kim’s analysis (on the back) is a good addition, but it’s very low resolution. I’d consider making a new, better quality image that’s easier to parse visually. (Maybe with some visual symbols to represent the stats and arenas, or something like that.)
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I still think that an area for “temporary” things (like Fallout items) would be really helpful and key. Perhaps a section for that on the back would work, since there’s clearly no room left on the front!
Otherwise, loving these! Excellent work. I’ll be back with my dice methods later. (They could be used to collapse these into one playbook everyone can use, among other things.)
(Just for curiosity’s sake, edited to add:)
Here are my guidelines for Belongings. They don’t match the format of jenskot’s playbooks, since they reverse it (the items are listed, and you assign dice), but they’re just as concise and would take little space:
Quick Belongings
You have:
If you like, add one other possession you carry to the list.
Now assign dice:
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Pick one item: it is Excellent, high quality, expensive. Write “2d6” beside it.
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Pick one item: it is Big, impressive, powerful. Write “1d8” beside it.
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Pick one item: it is Crap, poor, shoddy, worn, old. Write “1d4” beside it.
The others, write “1d6” beside them.
Finally, write “+1d4” beside any item that is a gun.