Hey y’all!
This weekend at Nerdly, I played Stockholm (https://alexandria.dk/data?scenarie=5678 - Content warnings for the game (and this post) include kidnapping, abuse, imprisonment. It’s a dark game.)
I played Frank. Those of you who know me won’t be surprised to hear that I played him unfailingly earnest, overbearingly “loving,” and manipulative as fuck. Feedback I got during the debrief included things like “that was the best/worst gaslighting I’ve ever seen.”
I think it worked well enough for the game, but thinking about it afterwards, I realized that he wasn’t, honestly, very frightening. Since the whole premise of the game was “you’re trapped in a bunker by a sick abuser and there’s no possibility of escape,” I think I used that as a crutch, and based my play entirely in the Dr. Jekyll side of the character, rather than exploring or hinting at Mr. Hyde, or figuring out how to blend the two.
So, the questions I’d like to crowdsource (and please feel free to explain it like I’m five, literally no advice is too basic - I love specific tips about body language, facial expressions, word choice, etc.):
- Do you have any suggestions about how to play a character that frightens others?
- How do you create dread?
- How do you play a character with a temper?
- How do you do it all while also playing to lift/playing to lose/all those other meta-goals of good players?
- Bonus question from @libertine that I’m importing from his Facebook because I think it fits in with the rest of this post: Talk to me about safety mechanics for playing with in character ANGER
I asked this question on the Indie Game Reading Club slack yesterday, and @Jmstar responded with some great suggestions, so I’m including them here, but also wanted to open up the conversation to everyone on this forum!
You can do a lot with physicality, because we are wired to respond to specific signals of dominance I think. If you control personal space and eye contact, for example, that signals a power and status differential that players will sense. You can speak softly and force someone to pay close attention or move closer, also a status play. These things can be very subtle and allow you to communicate from a position of social dominance, which makes your message more intense and scary. You can also control your reactions - a flat affect response to information that should evoke emotion is frightening, again because of our social nature. You are communicating power through uncertainty, and that is scary. In terms of safety, I think if you want to really Go There it’s best to check in before the game and let everyone know your intent and motivation, and continue to use the tools to support your friends during play.
In a game like Stockholm remember that your friends want you to make them worried and scared and feeling bad (as characters). And that they have the tools to tone it down if necessary. So it is perfectly OK to Go There if you are feeling it. One thing I like to do if I’m going to get all dominant and scary is to deliberately use the tools early to specifically normalize them and demonstrate that I’m in tune with them, inviting others to do the same.