Hey fellow game designers!
I am in the midst of developing Ravenous, a PbtA game about horror, vampires and family, and I’m just at a stage where I find myself playtesting it (and touring it around), very often.
I’m running a lot of one off sessions at a local rpg club, but I also find that I’m running it a pretty good deal at cons.
With a couple of big regional cons coming up for me soon (Gateway and RinCon) what advice do you have about playtesting games in those environments and getting the most out of it?
What have you learned? What were some valuable experiences you had? What would you tell yourself if you could go back in time?