I’ve recently been running a “Delta Green” campaign that takes place in a Post-Masquerade setting - people became aware of the supernatural in the 1990s and now seek to exploit it in the present day. I created the setting because I felt the “Masquerade” (governments’ attempts to keep humanity ignorant about the supernatural) is incredibly unrealistic after the 1990’s and it requires a lot of hand-wavey assumptions. Instead, I wanted to create a plausible modern-day setting for Lovecraftian horror. The horror here seems to downplay the monsters themselves, instead focusing on humans’ attempts to use these monsters, heedless of the consequences.
I relied on feedback from N@TO (an unofficial discord for Delta Green fans) and my fellow players (in the Houston Gauntlet gaming group) to help flesh this setting out. I would appreciate any feedback you may have on this setting.
I also have a campaign site as well, which include game session logs. So you could probably follow along and see how well the “Post-Masquerade setting” works in gameplay (hint: it’s going great). The campaign itself also includes The Network - a US/Soviet military alliance that was founded in a DitV campaign that ended in a non-nuclear World War Three, though it is possible to run “Post-Masquerade” campaigns that follow OTL, more or less.