Reading the thread about advantage and disadvantage has got me thinking about how it might be applied to my WIP Last Fleet.
Here’s the deal: in Last Fleet you have a 5-box Pressure track which, if it fills, cause you to hit Breaking Point. You then have to choose a Breaking Point action (something destructive or irrational, generally) from a list, and mark it off, so you can’t choose that one again. One of the options is “die”. Pressure acts a bit like hit points, in that you can take Pressure from wounds, or from social and emotional blows. But you can also choose to mark Pressure, to get a +1 bonus to a roll, after the dice have been rolled.
What I’m pondering is, what if marking Pressure allowed you to roll an extra die and drop the lowest. This would be a lot like rolling with advantage, except that of course you know what you rolled on the other two dice, so you know what the chances are it will improve your result - you’ll be much less likely to “waste” the third die.
Anyone got any wise thoughts on how to model that probabilities-wise?