I’ve been meaning to look more into other games that have mechanics for driving the story forward. As an example PbtA games change the fiction in a way that either demands attention or moves on to the next challenge entirely by it’s design. Are there other games that do that particularly well?
One idea I had (which is in a similar vein) is having the success and failure TNs overlap. As an example maybe all rolls above a 4 are a success, but all numbers below a 6 triggers bad stuff. The framework basically boils down to either the player makes something happen, the GM makes something happen, or they both make something happen. Thoughts on this as a way to drive story?
I know I’m approaching this topic with a lot of ignorance, but it’s one of those times where I don’t know enough to know what I don’t know and more advice or places to research would be a huge help!