I’m going on and off of what I want to do with the adventure.
On location:
I kind of want to plop it down in a real-world location. I mean, Law vs. Chaos lands fits some locations, right? I’m thinking of places like Hadrian’s wall, where the Keep could be the last beacon of Law behind the wall. On the other hand I don’t want to get needlessly bogged down in history and historic thought. I don’t want to have to retcon needlessly. Like, “these weapons were unavailable during this time period”, “women stayed at home doing needlepoint”, etc. Also, I’m kind of tired of standard “English History”.
It would be more interesting to me to set it in Medieval Europe, like France or Italy or Iberia and use these cultures to spice things up a bit. I’m consciously going for cultures that are still quite close to mine (Belgian, ya know, we weren’t even a country back then, just some rowdy Gauls) because if I try to do a culture too far from my own (say south east Asia) I might head into unfair generalization and untruths. If all else fails I might just make it a pseudo-historical thing and have made-up cultures. That goes less deep but makes for more modern, inclusive types of player characters. In the end we’ll have to decide with whoever ends up playing with me.
On the adventure start:
It’s kind of a lame start as written that first has a bit of “city adventure” type stuff. That could be nice, getting to know the people in the keep etc, but it also could take a session and might not be why we really want to play. I might want to have people start in the keep itself and have some rolls to determine how they got in there as a sort of flash-back, introduction.
Another option that I quite like is that the players could just be Keep Soldiers. New recruits, patrols, etc. It will keep things less open or less sandbox and more mission driven, that’s true, but it would be more like a Final Fantasy Tactics, Ogre Tactics or Fire Emblem type game, with a cast of colorful NPC’s no nameless NPC’s (I’m thinking of how Valkyria Chronicles deals with their ‘henchmen’/recruits). And once the PC’s gain some level or reputation, they might get more autonomy and get to choose about the missions they get, lead their own troops, etc.
It all depends on what type of game the players want to play I guess, but the option could be out there.