So I was thinking it would be fun to run B2 The Keep on the Borderlands somewhere in summer. Work on it now is slow since being a teacher during COVID times means reinventing yourself constantly. But yeah, having been a Graphic Designer in a previous life I wondered if I could apply some information design to the module, just as a fun exercise.
I’ve kind of combed through the keep itself for now with regards to NPC’s and factions etc. There are some good ideas there that would be worked out more thoroughly now with clocks etc. (I’m thinking of the trigger for being noticed by the Castellan and getting a secret mission, which I’m thinking I might make into some kind of Countdown-Clock type thing now.)
There are also some weird decisions that seem to have been made which I did not really understand. Then again I’ve never really played/run Basic D&D, so I might not get it. Which is why I’m starting this thread, to voice my ideas or questions about the module and game design and see what you guys would answer.
The big one that jumped out to me is that (SPOILERS) the Curate suspects the other Traveling Priest to not be on the up and up, but that there’s only a 50% chance of him voicing this point to the PC’s.
My question here is why it’s a % chance? What is the benefit. Why make it hinge on a roll instead of the PC’s behavior/class/reputation or the situation in the Keep itself? (like, if adventurers keep disappearing and the Priest keeps showing up, claiming to be spared by The Powers That Be, etc.)
Is there a good side to making it a dice roll wether or not he shares his suspicions or not? Am I missing something?