I’m working on a storytelling game in the vein of The Quiet Year and The Companions’ Tale.
I’ve dabbled in some PbtA game design, but this is my first GM-less storytelling game. And I’ve picked a topic close to my heart.
// deep breath //
Pitch: This is a duet about having a chronic illness. One person plays the Afflicted and the other person plays the Affliction. (Full disclosure: I have two chronic [but not life-threatening] conditions.) The Affliction doesn’t have to be real or named. Instead, through the course of three life stages, the players collaboratively build a timeline of the life of the Afflicted and a description of the Affliction. Prompts throughout each life stage indicate when players should add elements to each of these artifacts.
It’s a very preliminary draft, and I’m generally happy with where it’s going. That said, I’d be curious to hear from you:
- What was your initial reaction to the Pitch, above?
- What would you expect to see in a game with this premise?
- What GM-less storytelling games should I be looking at?
As always, I’m mindful of how difficult it is to find time to work on our own projects let alone contribute to others’, so thank you in advance for your attention. If you’d like to see how the rules are shaping up, let me know.