Made some updates, mostly adding clearer descriptions of what play looks like and expectations for players/GM
Gameplay overview
Hesitation at the Gate Is played with a Fate Spinner (what would commonly be called the Game Master) and one to six players. The fate spinner is responsible for running the world and all characters not controlled by other players. The players are each responsible for controlling a single character; a living, breathing person with larger-than-life desires, skill, and relationships. The FS will create adversity in the face of their desires, the success or failure against this adversity drives the drama. Events in which success is uncertain are resolved with conflicts; the tarots cards are bid in an attempt to take control and fates are set.
Description of play
Hesitation at the Gate is played through collaborative storytelling. The players will have characters with goals that inform what kinds of story they are looking to tell. The Fatespinner will create challenges that act as roadblocks towards these goals. The players will have their characters work to overcome or circumvent these roadblocks both due to and as a catalyst of character growth. As characters achieve or fail to achieve their goals, they will create new ones which the Fatespinner can create new avenues to explore. The FS and players are performing a dance in which each is pushing and pushed by the other in creating a shared story.
Each player is responsible for acting out their own character, the Fatespinner is responsible for acting out all other characters in the story. Everyone at the table should feel welcome to contribute details to the world around them. Character quirks, place names, and histories are all fair game for player development. The goal is to foster a collaborative space where each player feels a connection to the world their characters inhabit. It is the overall goal of the Fatespinner to ensure that each player is given equal opportunity to contribute and that content remains respectful of every player’s boundaries.
Gameplay takes place over multiple acts. Each act represents a collection of significant scenes in the story, usually one day’s worth of events. If an extended period of time is required, these acts can be changed to weeks, months, or any variable time. Regardless of the time period declared, gameplay occurs in the same way.
I’ve also did some remolding to give the arcana more well defined roles. I think for such an open ended mechanic they shouldn’t be too restrictive but you were right in that there were a lot of vague and overlapping phrases. Hopefully this new list makes them more distinct and evocative
The Fool – Freedom, divestment, and new opportunities
The Magician – Magic, knowledge, and secrets uncovered
The High Priestess – Divinity, prediction, and theurgy
The Empress – Growth, regrowth, and creation
The Emperor – Stability, protection, and hierarchy
The Hierophant – Alliance, cooperation, and mutual understanding
The Lovers – Attraction, passion, and beauty
The Chariot – Combat, vengeance, and determination
Strength – Power, courage, and energy
The Hermit – Caution, solitude, and concealment
Wheel of Fortune – Destiny, fortune, and luck
Justice – Law, order, and control
The Hanged Man – Sacrifice, endurance, and sacrifice
Death – Finality, destruction, and transformation
Temperance – Moderation, management, and mastery
The Devil – Evil, exploitation, and goetia
The Tower – Ruin, catastrophe, and imprisonment
The Star – Balance, ego, and the subconscious
The Moon – Fear, night, and spirits
The Sun – Wealth, happiness, and grace
Judgement – Absolution, decision, and execution
The World – Success, totality, and completion
Some other minor things, Game Master is now “Fate Spinner”, thanks for the suggestion
Also elaborated on the “trick” entry in the glossary, does this help with understanding?
Trick – The collection of cards made by participants in a conflict. Each participant takes turns adding one card to the trick face down. Once all participants have played a card, they are all revealed. Achieving success is done by taking the trick.
apologies for the text dump, but I still want to reformat the doc and I figured it’s easier than asking anyone to dig through the entire text for changes.