This is great, it fills most of the gaps that made it hard for me to grasp what this game is about.
As far as flow of information goes, I think that Character Creation should go first-ish. The City and The Supernatural is simply a lot of text which purpose isn’t clear at that point in the handbook. But on the other hand it does serve as an idea generator for the character creation process, so what I think could happen is this:
- High level overview of what this game is about (that’s mostly covered above and in the original text) and tools of trade.
- Brief explanation of how characters relate to the order, city and supernatural aspects of the game. Shorter blurbs filled with flavor should probably be enough to spark an interest in some things while players won’t be overwhelmed with stuff they don’t find interesting. Players can then jump to a related, long form description of what they want to explore. (side note: while reading for the first time I had difficulty understanding whether all characters should come from the same order or not; somehow I felt like this was important to me)
- Character creation section.
- Bonds section
- Detailed description of the order, city and the supernatural.
- Playing the game and everything else that follows it.
This may very well be a suboptimal flow, but at least it tries to follow the high level to low level of detail path. Right now you front-load a lot of things that aren’t immediately important in some obvious way. Drilling down is bound to create some duplication but I think it will be much easier to grasp things this way.
There’s one more question that’s on my mind for some time now: which of the, uhm, areas for characters to explore (social structure of the city, structure of the order, types of magic and path to understanding) were the most successful and most often explored by players during testing? Perhaps some of the diversity that’s present isn’t actually contributing that much and the game would be much better off doubling down on something that’s already strongly preferred by players?