So I’ve been working on a PbtA game set in a multiverse and one thing I’m trying to get an initial read on is a different way to handle Stats.
I’m thinking each character will start with a certain pool of points that can be pumped into three sort of states/statuses/conditions:
Grit, Passion and Control (the theme of the setting is music-related)-- which add to a normal PbtA tired roll (2d6 6-,7-9,10+), up to a max of +3.
Think of each of those as sort of like Approaches in Fate Accelerated. Grit is when you’re really digging deep and is kind of like using brute force to solve a problem or in an interaction, Passion is kind of like when you’re emotionally invested in an exchange, and Control is cold manipulation. Obviously the application of each is open to interpretation.
You have a certain number of Heart Points that can be put toward any of those three, but the flip side is, what stats you invest in affect how others react to you. If you have a high Grit, people might think your character as being gruff, or behaving in an intimidating way. A high Passion might result in others thinking your character as impatient or arrogant, or that they may have lewd or lascivious intentions. And a high Control might be seen as manipulative or dominating. There may be other effects besides, since the setting for this is a multiverse, but I’m still thinking about that.
To reset a character’s Stat allocations, I think this would be a move, perhaps akin to a downtime action in a FitD game, or something like that.
The other aspect of this is the Heart Points themselves, they also double up as a harm tracker. If you take harm, you may temporarily lose Heart Points if you have any spare, and if not, they start to come from any that have been invested in Stats, reducing a character’s bonuses to rolls, etc. I’m thinking characters will start with 6 HP.
Looks like this is similar to PbtA Stat as Expendable Resource, but a bit different thematically.