Anyone here a fan of Haruki Murakami?
I think about his particular style a great deal. For those unfamiliar with his work, most of it is kind of bizarre modern tales tinged with the supernatural in disturbing ways that are never quite explained. Like David Lynch, his imagery is incredibly striking but it’s generally less horrific.
I think about this one passage in 1Q84 very frequently. In the novel, there is another fictional novel within the novel written by a girl who is relating actual things she’s seen, but people assume it’s bizarre creative fiction. One of the characters reads a critical review of the book, which is called Air Chrysalis. This is the passage, along with somecontext from Michael John Grist:
Murakami himself takes a stab at explaining, in a passage buried within a critique of the fictional book ‘Air Chrysalis’ that Tengo ghost-writes in 1Q84. In this Tengo largely becomes a mouth-piece for Murakami responding to his critics.
It goes a little something like this. The critic says of ‘Air Chrysalis’-
“THE WORK IS PUT TOGETHER IN AN EXCEPTIONALLY INTERESTING WAY AND IT CARRIES THE READER ALONG TO THE VERY END, BUT WHEN IT COMES TO THE QUESTION OF WHAT IS AN AIR CHRYSALIS, OR WHO ARE THE LITTLE PEOPLE, WE ARE LEFT IN A POOL OF MYSTERIOUS QUESTION MARKS. THIS MAY WELL BE THE AUTHOR’S INTENTION, BUT MANY READERS ARE LIKELY TO TAKE THIS LACK OF CLARIFICATION AS A SIGN OF AUTHORIAL LAZINESS.”
Tengo, AKA Murakami, is puzzled by this. If a story carries the reader to the very end, how can the author be lazy? He doesn’t know. I’m sure Murakami doesn’t know either. He just writes, and it comes out like this, and it is what it is. He doesn’t sweat the details. He certainly doesn’t sweat the ending of any of his books.
I greatly respect things kind of writing, which I hope is adequately explained by the above. I’m interested in similar experiences at the RPG table, games that are less concerned with pat storylines where the plot lines tie up and more interested in compelling images and moments, and overall mood.
Have you played in games like this? What games? How did you create these experiences, or how do you think they happened?